Monthly Archives: October 2016

Thoughts on Graphical/Visual Programming Languages

​I dont see a lot of information on personal blogs/diy projects regarding the use of Visual Programming Languages, but this is what I use in my current role as a Control System Engineer developing engine control and test systems. I actually call them graphical programming languages, so if I use the terms interchangably here then I’m actually talking about the same thing. We use visual programming languages for engine ECU control code and Test Cell control code (Simulink + Stateflow and Labview respectively). I believe graphical programming languages are pretty widely used in the automotive industry, and appear to have massive buy in from plenty of other industries too. I think its easy to see why.

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Separated Rotary Engine

This is a pretty interesting concept – very similar to a ‘split cycle’ engine – basically the rotary version. A split cycle engine has the benefit of being able to split the compression and expansion cycles of a traditional internal combustion engine. This allows for different geometries in the combustion and expansion chamber, allowing for things such as very high expansion ratios verses compression ratios, and also potentially volume combustion in the case of this particular engine.

It looks as though this engine would still suffer some of the difficulties of traditional rotary engines, but still a very interesting concept!